It can be summoned as early as turn 2 with the help of The Land of Light, and it is able to refresh itself in attacks, plus it is a double-symbolled Spirit. With the release of PB08, Ultraman Zero Beyond became the main finisher of the deck for various reasons. Alternatively, the player can attack with Titas to gain an extra symbol before adventing Glitter Tiga. As Titas also treats itself at the highest level in the turn it is summoned, the core requirement for the combo is also low. In addition, Taiga bounces itself to hand along with the summon, meaning the player is allowed to advent Glitter Tiga onto Titas in that battle without disrupting the opponent. Glitter Tiga was also granted a better Advent target as Ultraman Taiga, as a Cost 3, can summon Ultraman Titas, a Cost 6, from hand when it attacks. Though there was PB18, the Blue Ultramen in general were greatly boosted with the release of LM19U, especially with Here He Comes! Our Ultraman! giving "remain on field" ability to every "Ultraman"-named Spirits. Without receiving further direct supports, the deck quickly became outdated, and now it is even tough to be used as a meme deck. However, to properly use these effects, hand advantage and holding back on the summoning of cards are both necessary. Ultraman Orb's play style is different from average, as it asks for particular cards and makes you reveal them to the opponent, but the effects unlocked by these can give great advantage in battle. Their costs vary from low to high, and have the standard high BP of Blue cards, allowing a deck to be composed of mostly Ultramen without any issues. The purely Blue Ultramen possess generic Blue effects, such as Cost-based destruction, draw-and-discard effects, Nexus-related effects and anti-Magic effects. For an example, The First Ultraman, who could only stay transformed for three minutes, has an effect that returns itself to the hand after three turns. Their effects generally have a flavorful reference to their powers within their universe adapted into gameplay form. Every Ultraman is part of the Fighting Spirit family, while the Purple and Blue/Purple ones also possess the Infernal Lord family. Ultraman ( ウルトラマン Urutoraman) is a collaboration-series archetype that was introduced in CB01, despite its first member being a BSC24 card.